Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Only the best scouts are called Raiders. They are rumored to catch wild horses singlehandedly... and by foot. These rumors are not too far from the truth. The Raider's extreme quickness is of great use in battle, for he can reach the front before the opponent and capture the good defensive terrain. He also carried with him a net for entangling the enemy, both to slow him down in battle and, if the other opponents flee, to capture him as a slave.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Scout |
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Advances to: | |
Cost: | 32 |
HP: | 43 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Raider |
Abilities: |
axe blade | 7 - 4 melee | ||
net impact | 7 - 3 ranged | slows |
Resistances: | |
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blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 20% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 1 | 50% |
Grassland | 1 | 40% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Snow | 2 | 50% |
Swamp | 3 | 30% |
Village | 1 | 60% |